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Gearcity save on exit
Gearcity save on exit





gearcity save on exit

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#GEARCITY SAVE ON EXIT HOW TO#

So, my question to all of you is what your thoughts on how to properly distinguish between the action of Saving and staying in place versus Saving and Exiting? Of course, the classic template for this is the difference between Apply and Save, but in my experience, very few users understand the difference.

gearcity save on exit

However, we could present a saving indicator after they click the Exit link. I think we added it originally because we were concerned that users would worry that their work would not be saved. I've thought that maybe removing the word Save from the "Save and Exit" label could be better. Surprisingly, they are often noticing the link before the button and then wondering how they can save without exiting. We've done some usability testing and have started a small beta test and have found that users are confused by the difference between the Save button that's part of the main application toolbar and the "Save and Exit" link that's part of the utility nav (incl Help | Feedback | Start New Book). So, in addition to the message in the dialog, in the new app we're also using a dynamic Save button state - when it's saving, the label changes to "Saving." and for a few seconds after a successful save, it displays "Your work has been saved.". In our current book application, we've also had the autosave feature but users were often unaware that the application was saved. This dialog also indicates that we auto-save their work each time they change pages or if they start a new book. When the application first opens, we display a dialog encouraging the user to give their project a name (if they don't, it just gets a default name). Why can't the save system just use the autosave save as the, well, autosave.We're designing an application for creating personalized photo books through a Flash-based interface. I can't think of a reliable way to make an actual save of the actual time I actually wanted to make a save for? Saving repeatedly at the same turn? I've had similar problems with three more new starts, none of which have been nearly as successful and lost hours of progress each time as a result, having to start over repeatedly and it's started to get on my nerves enough to make a thread about it. Same problem, went to reload again - it had been overwritten by a later version of itself.

gearcity save on exit

However, when I reloaded a save I'd made at the start of the war, it was a turn or two before game over again, so I went back to an even older save from about an hour before, which seemed to have taken the war-start save's place, and tried from there. I lost my first game starting in 1900 due to the sales cut of WW1. This might not be entirely accurate, but the whole thing just confuses me. It also appears re-save under the same name when you load a save for some reason. And the game name save/previously used save seems unpredictable as to whether it will stay roughly in the same place or act as a game start save despite being used as the bonus auto-save later. As in stands, it seems that when you create a save game, it autosaves using that name on a regular basis.







Gearcity save on exit